10 Aralık 2017 Pazar

Hell of a Gaming Week!

Hello everyone,

Two weeks ago, I spent absolutely wonderful time the whole week, played a lot of different games, boardgames, wargames, roleplaying and even attended a tournament. Here, I want to talk about them, maybe even introduce some for you in a few words and get your attention over these games.

I spent the Friday night with Eldritch Horror board game, a game where players strive to save the world from demonic invasion in a Lovecraftian setting. On Sunday, we had perfect fun playing Kiss Me Hardy with 6 players, a Napoleonic naval wargame. Wednesday, I helped my friend Konstantinos to playtest a scenario he designed for Bloody Big Battles, an 19th century wargame that represents, well, bloody big battles! I attended a Flames of War small tournament on Saturday, Early War, kind of a test of our skills for ETC. Lastly, on Sunday, there was a roleplay gameday with more than 15 people, where players tried to secure a village after it's been raided by gnolls on a sword&sorcery setting world.

Guardians of the Earth

Eldritch Horror is a wonderful board game and I just feel sorry that I've never tried it before. It's set on Lovecraftian setting (Cthulhu myth) during 19th century. Players take the role of investigators, traveling around the world, trying to close otherworldly gates where demons spawn and also do tasks that help them stop the apocalypse. Every turn, the world comes closer to total invasion by a great demon. Players need to slow down and eventually stop this process by performing tasks such as collecting gems or banishing demons. The game also has very high roleplay elements, each character has a different set of skills and players can collect items that increase their stats. Performing tasks also require going into an encounter where any skill may be crucial such as diplomacy and wits. Failing these tasks may mean that characters lose insanity, go mad, die and eventually fail to stop the apocalypse.

In our game, the first task was very hard to manage as it required banishing some powerful demons around the gates. Only after our characters collected some items and improved their skills, we could confront the demons and with help from some special skills of the characters, we could take them down. The remaining tasks were fairly easier and we managed them just in time to stop the apocalypse. All in all, thanks to all my friends that introduced me Eldritch Horror and I also recommend any boardgame fan to dive into the adventure.

"All Cannons! Fire!"

During week time, I had a business trip to Istanbul and I also had chance to visit the local gaming club "Karargah". Luckily, our Greek friend Konstantinos was hosting a "Kiss Me, Hardy" game so I just joined in. We played with 6 people, more others occasionally watching and commenting. The scenario was as followed; sometime during early in Napoleonic Wars, a Spanish squadron consisting of two 1st rate warships is on Caribbean Seas and a British squadron of two ships is following them closely. An allied group of one Spanish and three French ships are on their way from Europe to meet the Spanish ships. Another British group of 4 ships are chasing them. The battle takes place near the Caribbean, allied Spanish-French objective is to get together and repel the British ships. British objective is to interrupt the linking of two groups and capture-destroy as many enemy ships as possible. I was commanding 2 British 3rd rate ships on the center.

Start of game, view from British side

In early game, Spanish-French allies tried to move closer. British Caribbean squadron was not effective while others ships, including mine, tried to stop the Allied European squadrons to come near the Spanish warships. I had a lucky shot on a French ship, destroying it's main mast before moving fast towards the Spanish Caribbean squadron. Mid game saw so much cannon fire exchange between ships, my ships were now between the two enemy groups. And in late game, in a dashing move, I boarded the Spanish flagship, my marines fighting all their way to the last deck and eventually capturing the prize. My ships took immense fire over the course from the French ships around but at last the British Caribbean squadron was able to help with engaging the enemy.

My British 3rd rates firing at Spanish squadron

British 3rd rates, boarding the Spanish flagship

In the end, our British side managed to snatch a close victory by capturing the Spanish flagship and no other, in turn letting none of our ship to be destroyed or captured. 11-8 victory for Britain! In your face Bonaparte! All in all a very enjoyable and intense game which really captured all the elements of Napoleonic naval war.

All having fun, the main objective of all games!

The Defense of Constantinople

Konstantinos is also a big fan of BBB (Bloody Big Battles) and a designer of scenarios for this game. He is currently working on finishing his scenarios for Balkan Wars and he asked me to help him playtest the Battle of Chatalja (Çatalca in Turkish; the last line of defense before Constantinople in European side) which I gladly accepted.

scenario map, red stars are Ottoman redoubts and green squares, elements of Bulgarian Army

Historically, the Battle of Chatalja was fought during the First Balkan War. On 1912, Bulgaria, Serbia and Greece attacked the Ottomans to push Turks out of Balkans and extend their territory. Bulgaria won some important battles and even captured Edirne. Constantinople itself was now in danger. Bulgarian army assaulted the defensive line of Chatalja and they were at last stopped there, Ottomans thus holding their capital.

Konstantinos designed a wonderfully balanced and challenging scenario. Neither side has easy job, Bulgarians have immense manpower and Turks have very good defensive positions. The game is a Bulgarian victory if they can capture 2 or more redoubts, a draw if they can only capture 1 and an Ottoman victory if no redoubts are in hands of Bulgarians at the end. Historically, the Bulgarian frontal assault failed while a night attack on the flank allowed them to capture a redoubt, but it was later taken by Turks with a counter-attack.

view from Turkish side, front redoubts visible, Bulgarian Army is closing in

I took charge of the defending side. My friend planned a full frontal assault, using all his manpower and all guns, concentrating them on my redoubts one by one. Seeing that he will not attack from the flanks, I ordered all my units holding other positions to move towards the battle zone. As these units moved, I sent my back line units to strengthen the front line. The first day of battle (first 6 turns) saw heavy combat on the front line and one of my redoubts had at last fallen under pressure from the whole Bulgarian army. But in meantime the Bulgarian army lost half of its troops and they had little strength to carry on the assault.

view from Bulgarian side, they advance with massive artillery support fire

It was late at night and I had to leave. My friend finished the last 4 turns the other day. He told me that Bulgarians were able to capture a second redoubt but on last turn, a decisive Turkish counter-attack took it back. The game was thus a draw, which is a very good result for both sides on such an intense battle. Constantinople was secured!

BBB is a very good game, but it is not for everyone. It is so much realistic that you really feel the pressure on your shoulders. This scenario also forces players to think very carefully, plan 2-3 turns ahead. BBB is a game of tough players and Chatalja scenario is for real veterans.

Operation Barbarossa!

In the weekend, we had a small Flames of War tournament in Izmir. This year, some of us plan to go to the ETC tournament in Zagreb so we made a practice tourney, Early War 1650 pts. Four players participated, me playing Soviet Strelkovy. Other armies were: Soviet Tankovy, German Grenadier and British Rifle Company. We had three games and all players fought each other.

my glorious Soviet infantry horde!

My first game was against the fellow Soviet Tankovy player. It was a game where I could lose badly, due to his tanks being much numerous and I just didn't have enough anti-tank power to resist him. But he decided not to attack until last moments and move with caution, which game me time to organise my reserves. It was a close victory for me.

Germans defending the village against the enemy

On second game, I faced the British Rifle Company. (US Riflemen proxied as British) My opponent was a very good player and the game was a free-for-all. He opted to go on to the offensive and indeed he successfully captured one of my flanks. But luckily, a whole new Strelkovy horde came to my help in place of the destroyed one and they were able to secure that flank. Then, I tried a weak offensive with my tanks but they were stopped, so the game was a draw.

amazing miniature carry box of a friend

On last game, we played with another great player with German Infantry. I had to attack, which was a tough job with conscript infantry against veterans. When my own tanks were destroyed, the enemy tanks which arrived early on reserve could easily stop my infantry and I lost the game, thus ending the tourney in 3rd place. I really need to improve my skills in the new edition of Flames of War.

and group photo!

Fight Against the Gnolls

The last activity I'll cover in this post is the RPG gaming day of Kule Sakinleri club in Izmir. There is an ongoing Living RPG campaign, which is set on a sword&sorcery world, where 30+ players take part. Each week, there are at least 5-6 games related to each other and some weekends, when there is a special event, they host all-day game events. That was such an activity; it was about a Gnoll attack on a nearby village, the creatures raided a village and killed and kidnapped many people. As residents of an important town, we, the players, had to form a militia force and respond quickly to that raid. The play-system is good old Warhammer Fantasy Role Play 2nd Edition.

a shot from the gathering before games

We played two games, the first games were about securing the town, killing any remaining Gnolls who still lurk around the place and go after nearby villagers who are still pursued by Gnoll raiding parties. I had a mercenary character and my group at first game successfully rescued a lot of villagers who ran for the hills, killing many Gnolls. But in the meantime, all the groups eventually discovered that Gnolls had a camp on top of that hills and it would be very hard to destroy every single creature.

the campaign map, the region of Raven Plains

In the second game, my group headed for the nearby woods to clear the place of any Gnolls still wondering around. We found some Gnoll scouts which captured a giant spider, we could defeat the spider and some Gnolls, others ran away but we were also heavily wounded. So at the end of the game day, the village and surrounding region was secured and many villagers rescued but Gnoll chieftain was still alive, the camp was still active and it was sure that raidings would not stop. Which is a problem for the regular players of the living campaign.

my character in the campaign, Ellana the mercenary

That is all for now, thank you everyone, stay safe, stay gaming!

22 Aralık 2016 Perşembe

Napoleonic French-Russian 1807 Campaign

June 1807, East Prussia

After the victory at Austerlitz, Napoleon had directed his attention on Russia. The Battle of Eylau in February 1807 had resulted in a stalemate under hard winter conditions. In summer, Napoleon once again assembled his armies and marched to force the Russians out of Prussia. Russian armies under Count Benningsen were ordered to stop the invading French.

Last week we finished a campaign with two other friends playing and me doing the referee job. We used the Clausewitz’s War Napoleonic campaign setting, which was very simple yet detailed and fun. It took about a month. My friends choose to play as French and Russians so we went for a simple campaign; one that evolved around the Battle of Friedland. The French and Russians are roughly at equal strength and it was not hard to get the orders of battle. My friends would use Black Powder ruleset with 10mm miniatures for tabletop games and I decided to give them around 1/3 of real numbers. A unit would be designated as a regiment. They were given separate unit lists and commanders, from which they would form brigades and divisions, also attaching the generals.

Campaign Map

I used a simple, lightly photoshopped map from Google Maps, showing around Königsberg, Eylau and Friedland. (Now called Kaliningrad, Bagrationovsk and Pravdinsk.) The French would be deployed to the west while the Russians would start from north-east. Each player was given a set of victory points and location objectives. French were of course blessed with generals like Napoleon, Ney, Lannes and much more who generally had higher Staff Ratings than Russians. The best generals of the Russian side were Count Benningsen and Prince Bagration.

French Positions after Turn 1

Both players got to see only their units and surroundings. We decided on a time limit of 10 turns, after that we would look and see how it went and have a few more turns if needed. Before each turn, players sent me their orders for the separate formations on map. I then checked to see in secret if there were some organizational problem, then I moved the units on map and sent them the last result. If their units came within fighting distance, I asked them their reactions; attack, defend or withdraw.

Russian Positions after Turn 1

To sum up the armies, the French put a 4 brigade, large force under Napoleon. Ney followed him close with 2 brigades. They were going towards Königsberg. In south, Lannes had 3 brigades and on center, Victor had only 1 brigade. This was a tricy deployment for the French because if Russians caught Lannes or Victor outnumbered, it would take much time for Napoleon and Ney to come for help.

Russians formed bigger brigades with more units in them. Prince Bagration commanded 3 brigades and he went south. Benningsen and Gortchakov had 2 brigades each, initially Benningsen was holding the center while Gortchakov seemed to aim for Königsberg. At first, I thought that Lannes and Victor would indeed be caught by Bagration and Benningsen while Gortchakov would try to delay Napoleon.

First Game

Towards the end of turn 3, Napoleon came close to Gortchakov. Both sides were tired and I expected Gortchakov to fall back and wait for support while Napoleon would not force his men in dark. But no, no one withdrew and we had a game! I implemented some special rules for fighting in darkness and in this game, the French, far outnumbering the Russians, gained a victory. Gortchakov had lost some units but not all was lost.

Photos from the first game

After the Battle, Russian Map

After the first battle, Napoleon waited for Ney to arrive (he was near Königsberg) and Russians under Benningsen fortified their positions while Gortchakov retreated. Now, Russians knew where Napoleon and the most powerful French army were. Prince Bagration tried to move north to assist the other Russian armies fighting but he faced some difficult terrain and slowed down. Napoleon was quick to hit Benningsen, he now had Ney in reserve and attacked the entrenched Russians.

Before Second Game, French Map

French had the numerical advantage again but now their job woud be harder for they would attack fortified infantry. But once again, the great Staff Rating 10 of Napoleon, combined with Pas de Charge of French infantry proved their worth. They hit the Russians and after some charges, forced them back. Benningsen was also retreating and Bagration was at last coming close.

Photos from second game

End of Turn 6, Russian Map

On turn 6, it was the critical moment. Lannes was holding Eylau while Napoleon and Ney were following the retreating Russians. I think, the only chance left for Russians was now a combined attack with three armies, all concentrating on Napoleon. Yes, it would not be an easy battle but with a little luck, Russians could maybe teach a lesson to this French artilleryman who called himself Emperor!

Last Game, we called it Second Battle of Eylau, Russian Map

But no, the Russians did not go for that. Benningsen and Gortchakov decided to retreat more to the east and became separated from Bagration, sealing his fate. Napoleon decided not to follow them. Lannes had been ordered to hold ground the previous turn so in case a combined Russian attack hit Napoleon and Ney, he would not be able to help. But now, it was Bagration who was surrounded. Victor, with his very little force, stood in way to slow him down. But during the game, the reinforcements of Lannes and Napoleon had arrived later, giving the French a decisive victory.

Photos from third game, the fictional Second Battle of Eylau

End of the Campaign

The French armies met Russians nearly on the same place they fought on winter. Napoleon had forced smaller forces of Gortchakov and Benningsen to retreat and then he turned south. Here, Lannes and Victor delayed and fought the largest Russian army under Prince Bagration but with Napoleon encircling him, the Russians had no chance. East Prussia was now under French control. Tzar Alexander had to make peace with Napoleon and for some time, the Emperor turned his attention away from Russia.

I had immense fun doing the referee job. I hope all who read have also enjoyed it. Clausewitz’s War is a very good ruleset for such campaigns and I hope to do that again in future. Thanks for reading, take care!

17 Ağustos 2016 Çarşamba

Battle of Montenotte (and some FoW games)

Once again I got a chance to go on a little vacation and played some FoW and one Black Powder game. My friend, Ruhi, who wrote the scenario to the Black Powder game and played it with me, requested that I take pictures and produce a battle-report so here it goes first. At the end, you will find brief reports of my FoW games with few pictures.

Battle of Montenotte: Black Powder Game with 10mm Miniatures; French vs Austrians

For anyone insterested in info about historical battle, here’s the wikipedia link;

As a summary;
It is 1796 and France is still struggling to fight its enemies after the Revolution. Napoleon Bonaparte is given command of the Army of Italy and first combat is about to begin against the Austrians near the village of Cairo Montenotte. A French vanguard has captured a redoubt, defending a mountain pass but Austrians are on them. First day, the small French force defends the pass and the second day, Napoleon sends help, led by capable general Andre Massena. French under Massena attacked both from the pass and Altare direction, catching the Austrians by total surprise and driving them back, delivering a French victory.

On to the game then...

Ruhi commanded the Austrian side (his beatifully painted miniatures) and I went for French. (the ones fully painted with flocks are also Ruhi’s work, the rest are painted by a young friend, Mustafa, and all French models are from his collection) The game table represents the Mountain Pass where a little French force occupies. The road runs from the pass to the village of Montainette. Two Austrian brigades are on table, one near the pass and the other inside the village. French main army shall arrive from the reserve at 5th turn, half from the pass and half from the other side of the mountain. (Altare direction) Game will run for 10 turns at max, Austrian objective is to capture the pass or at least hold the village, French objective is to defend the pass for certain and also to capture the village.

We played with 10mm miniatures, halving all distances in Black Powder rulebook. We also applied the Column vs Line rules in Albion Triumphant books.

French Blocking Force: 2 Line Infantry, 1 Artillery Battery
French Reserves (from the Pass): 4 Line Infantry, 2 Small Light Infantry
French Reserves (from the Open): 4 Line Infantry, 1 Dragoon

Austrian 1st Brigade: 3 Line Infantry, 1 Light Infantry, 2 Hussars
Austrian 2nd Brigade: 2 Line Infantry, 1 Light Infantry, 1 Artillery Battery

I formed a defensive line at the pass with my small force and Ruhi marched his 1st Austrian Brigade on my brave Frenchmen. I was lucky that they could not reach my lines and I could shoot them for two turns, each time moving just a little back, keeping the French at musket range and at the same time away from a single movement distance. In my second shooting, I was able to disorder two units and effectively postponed the Austrian assault.

Seeing that, Ruhi threw one Hussar unit to one of my Lines. Cavalry did their job, my infantry formed square but took a bad beating, score was a draw and Hussars retreated to their starting location, leaving my line shaken. Meanwhile, Austrian light infantry formed skirmish and came very near to my other Line Infantry. Next turn, the Austrians were now clear of disorder and they assaulted my Lines.

Close combat continued for two turns, resulting in total defeat for my small French blocking force. Line infantry vanished and the artillery battery started to move towards the table edge. But the Austrian Lines were also shaken now, before they could form a proper defensive line, French army entered the table.

Forces from the Mountain pass engaged the Austrians right away. French Light Infantry started to shoot the Austrians from one side while four Line Infantry battalions (1 Line, 3 Assault Columns at rear) went for the other side.

From the other side of the pass, commanded by the perfect General Massena, the French moved at full rate and after two turns, placed themselves in flanks and rears of the Austrian 2nd Brigade. This brigade was very much affected by poor command rolls and stood without moving for a couple of turns.

In an effort to save the situation, Austrians rushed the Light Infantry and Hussars against the French. Hussars were stopped by a French square and Light Infantry exchanged fire with a Line battalion. But next turn, it all ended. The two French battalions which blocked the way to the village, now assaulted and destroyed the Hussars and Austrian gun battery. French dragoons, personally commanded by Massena also galloped to the rear of an infantry unit.

At the pass, two Austrian infantry units routed one after another. This was too much for the Habsburg forces, facing a total pincer movement, the whole army was routed as the Austrian general conceded defeat.

Ruhi is always a very good player and did his best to take the pass on time. He was also unlucky with command rolls when my reserves arrived so he could not set up any kind of defensive line. Also, the scenario gave Massena a deserving Staff Rating of 9, which combined with French "Pas de Charge" (basically Reliable Attack Column) made sure French flanking force did its job very well. A highly enjoyable game for me! Ruhi, thank you very much!

My other Flames of War games were as follows;

Mid War, Me: German Gepanzerte (list with Remer), Deniz: British Rifle
Deniz, seeing me command a mechanized force and believing I could do better on the offensive, decided to go for Night Attack. Then, I had to defend against his British rifle platoons. He made some good progress with initial assaults but by the time he had cleared the objective, my reserves arrived and Brits could not hold on to their gains. Victory for me...

Late War, Me: Red Army Strelkovy, Levent: SS Wiking Kampfgruppe
Levent had a very good defensive position so I was basically unable to break through. Most of my infantry were shot down on road, when some could launch their assaults they were already underpowered. Victory for Levent...

Mid War, Me: Africa Panzer (list with Rommel), Deniz: British Tank
It was a very enjoyable Fighting Withdrawal. I was on the defensive and Deniz did his best to take me out before I started to pull objectives. My plan was to pop-up my ambush of Panzer IV F2 tanks to counter one British tank platoon, delay the other tank platoon with my Panzer III Ns also hold the third objective with armored cars and infantry. While it took some time for my PIVs to deal with enemy tanks, this plan generally worked. Victory for me...

Late War, Me: Soviet Tankovy, Levent: Fallshirmjagers
This game was also very good, fighting against Fearless Veteran Germans are always tough! After a good round of shooting, my tanks could effectively destroy most of the anti-tank guns in the defensive line. German paras did their best to stop my horde of tanks but seeing the reserves delay, they could not protect every flank. This game set a stop to the long time tradition of Levent beating me! Victory for me...

Hope you enjoyed this post. Take care!

23 Temmuz 2016 Cumartesi

Vacation Games

Hello everyone,

Last week was a pretty busy week for my country with the failed coup and resulting state-of-emergency. Anyways, before that, I was on vacation for two weeks and had the chance to play many games, including four Flames of War, one Black Powder and one small-introductory Hail Ceasar. I had also arranged to play one or two Trial by Fire (WW1) game but that was interrupted by the failed coup...

You may read the summary game reports and see some pictures below,

And... next week, I will be launching my free online book: Trial by Fire - Rulebook. This will be a World War I land warfare ruleset designed by me for over a year now. We are collecting 10mm miniatures for this ruleset but the rules can be adjusted to any scale.

For more information about that: Trial by Fire Rules Blog

Flames of War Game 1
Late War, Soviet Red Army Hero Tankovy (Me) vs German Police Company
Mission: Hold the Line, Result: German Victory
My long-time German playing friend Levent this time went with an interesting list; a Reluctant Trained German police force. But their support were reliable with Panters and tank hunters. Basically, I infiltrated my T-34/85s to a good firing position and got ready to assault an objective with T-34/76s (who had Tank Escorts) and my Tank Rider infantry company. The assault went well but I was unable to kill the panters so they took out my tanks one by one. It was disaster for me that right after the assault, panters shooted and destroyed nearly all T-34/85s. Now it was time to get the job done by my infantry but they were repulsed by very lucky defensive fire from Germans. After that time, German  reinforcements started to pour in and there were simply not enough Soviet tanks to get a victory.

Flames of War Game 2
Late War, Soviet Udarny Strelkovy (Me) vs German SS (Fearless-Trained) Infantry
Mission: Counter-Attack, Result: German Victory
We are gaming with Levent again. this time he has lots of infantry with many anti-tank guns and just a few StuGs on reserve. I was the attacker, I again infiltrated and this time, he managed to roll a 6 and took the first turn so I had to endure enemy fire before moving. Anyways, I tried to move towards the far objective as fast as I can with one of the Strelkovy groups and stormed the enemy defenses with the other group. The attack to enemy sector went well at first and I was able to defeat the first enemy infantry platoon but next turn, my infantry took immense fire from enemy guns and artillery. My Scouts also helped the fight on that sector but my close combat rounds were now unlucky. The rush to far objective failed as German reserves arrived on time my troops got shot on the way. So that game also ended in defeat for me.

Flames of War Game 3
Late War, Soviet Red Army Strelkovy (Me) vs German SS (Fearless-Trained) Panzer Group
Mission: Cauldron, Result: Soviet Victory
I played this game with a friend whom I did not play for long, Afşın. I was the defender and he tried to capture objectives on my side with his randomly deployed platoons. Random deployment always make things uncomfortable for the attacker and this game was no exception. He could not launch a coordinated attack to my infantry lines and was delayed a lot. He finally had to send his valuable panters to assault my infantry (with sappers inside) and lost all of them. That's when we ended the game.

Flames of War Game 4
Mid War, Soviet Red Army Mixed Tank (Me) vs British Infantry Company
Mission: Dust Up, Result: Draw
I played with a good friend, Deniz and against his Tommy in an unhistorical game. I tried to do my best with my Strelkovy and KV heavy tanks covering my objectives while my T-34 and Razvedki groups assaulted the objective at his side. Well, the summary of the game was he rolled just "excellent" gun saves. Whenever I hit his anti-tank guns or artillery, he saved the hits, or when he rarely did not, I failed to roll for firepower. He then destroyed a lot of my tanks in return, it was getting late and we were both not capturing any objectives soon. We decided to leave it there with a draw.

Black Powder Game
Napoleonic British (Me) vs French
Result: French Victory
This one, I played with my young but brillant friend Mustafa. We have fairly good painted 10mm Napoleonic armies so try to play Black Powder whenever we have a chance. We just deployed our forces to both sides and went with a "field-battle" style game. Basically, there was my Highlanders at my left side, faced by his Line Brigade. My Line Brigade was at my center, facing his Old Guards. My Guards Brigade and Cavalry were at my right side, facing his Grenadiers and Cavalry. My plan was to hold his larger Line Brigade with my Highlanders, that plan at least worked. The other part of the plan would be to outnumber the rest of his force by my Line Infantry and Guards. Well, that went awful.. My Guards did little to contribute the fight to hold off the French cavalry, as the British cavalry in turn did not move at all for almost the whole game. That allowed the French to concentrate their Grenadiers and Guards against my Line Brigade, which was soon crushed. A decisive victoire pour La France et L'Empereur!

Hail Ceasar Game
Introduction Game
I have convinced one of my friends, a very good painter and modeler to play Hail Ceasar. He is collecting a Persian army and while he does that, we played a demo game with my 1/72 Carthageneans. We gave no speacial rules to units where both sides has 1 heavy infantry, 1 medium infantry, 1 small skirmishers and 1 cavalry (me) / 1 elephant (Fatih). It all ended very quick. He just smashed into my lines and routed my heavy infantry. Again, my cavalry did not perform a single move (what the f*ck!) and when he also sent his elephant against me, I had to concede defeat.

And that's it, vacation games with many losses :)

Anyways, all the games were very enjoyable, thank you all my friends! See you next time!

(Below pictures are from Black Powder game and FoW Game 1)